Alastair Chisholm’s storytelling prompts
Type:
Classroom activities
Level:
Core, Silver, Gold
Audience:
Additional Support Needs, Primary
Key area:
2.2.2 Interdisciplinary book projects, 2.3.4 Opportunities for learners to respond to what they’re reading
This resource gathers different fun activities to spark pupils’ creative writing. From coming up with a sequel, writing the diary entry of a computer game villain, or making your own storytelling fortune teller, these activities will help pupils come up with ideas in a playful and imaginative way! Below you’ll find:
- A document containing Alastair’s Chisholm’s introduction to the resource, an outline of every activity and printable activity sheets
- A PowerPoint you can use to display the prompts and activities on your whiteboard